Dr. Glass
Name: Dr. Simon Glass
Position: Head of Psychology Department
Skills
Smile like the Sun: 12
Saw Right Through That: 9
Ach! Glass, Run! It's the-: 11
FYI, I am Doctor: 8
Pawns
Dr. Glass' consummate professionals.
Polite and Professional
Charming Diplomats
Mentally Stable
Search for the Peaceful Solution
Track them Down: 5
Chat them Up: 5
Knock them Out: 5
Equipment:
Scarf
Taser
Sedatives
White Suit
Perks
- Switzerland: Usually ignored when the violence breaks out.
- Golden Tongue: High persuasive and diplomatic force. Can be used once per day to grant an ally an extra die for any action with a word of encouragement.
- Mental Clarity: Dr. Glass is immune to becoming suggestible and enraged, and is resistant to memetic hazards.
- Evasive Reflexes: Dr. Glass is adept at ducking behind overturned tables and out of windows, just in time to avoid grievous bodily harm.
- Counselor: With a small chat, can remove stressed, suggestible, rage, and depression.
- Jedi Mind Trick: With a diplomacy check may choose to make others Suggestible or Confused.
- Push the Button: Can attempt to make others Enraged, Aroused, or Depressed. Suggestible and Confused subjects may not resist.
Hooks
- Non-threatening: Dr. Glass rolls 2 less dice for any intimidation attempts, and is generally unwilling.
- Switzerland: Dr. Glass rolls 5 less dice for any actions that could kill another, and becomes depressed if he succeeds in doing so. Generally resists entering combat if at all possible.
page revision: 5, last edited: 06 Jul 2009 22:32





