Dr Gerald
Name: Dr. Gerald
Position: Head Research Assistant
Skills
Shit Happens: 6
General Intelligence: 7
Agility: 5
Inventory
Weapons:
- Fistgun — +1 Agility
Alright, to clarify, it's a gun carved to look like a human fist, with the index finger being the barrel. There's nothing strange about it, it just looks funky.
Equipment:
- First Aid Kit — +1 Shit Happens
- Environmental Suit — +1 Shit Happens and immunity from environmental dangers
- Everything-Proof labcoat — +1 Shit Happens
++Perks
- Sentry Goin' Up!: Gerald can improve any mechanical defensive mechanisms, giving it a +5 circumstance bonus for attacks and defense. Gerald also has a 20% chance of making this bonus permanent.
- O5 Has Its Eyes On You: O5-6 has marked Gerald as someone who is going places. Gerald may be capable of getting more information then he is technically allowed, at GM discretion.
- Knows You Too Well: Gerald has a distinct advantage over Samantha in any non-lethal combat. +3 to attack and defense.
Hooks
- Damage Magnet: When involved with any SCP, there is a good chance a dangerous accident occurs, hurting Dr. Gerald or anyone nearby.
- * O5 Has Its Eyes On You: O5-6 has marked Gerald as someone who is going places. Gerald is more likely to recive the difficult assignments, to test him.
For more information on Dr. Gerald, please review the official dossier.
page revision: 17, last edited: 04 Jul 2009 02:11





